Skill Balancing Details

Monster

Attribute

Skill

Modifications

Fairy

Water

Sleep Spell

Damage increased by 11%

Wind

Spirit's Wrath

Damage increased by 8%

Dark

Spirit's Curse

Damage increased by 13%

Imp

Water

Ice Ball

Damage increased by 9%

Fire/Wind/Dark

Heart Pierce

Damage increased by 8%

Light

Light Ball

Damage increased by 9%

Dark

Massacre (Passive)

Increased the damage value that increases according to the lost HP

Pixie

Water

Shooting Star

Damage increased by 25%

Fire

Incinerate

Damage increased by 14%

Dark

Absorb Energy

Damage increased by 10%

Hellhound

Water

Group Hunt

Damage increased by 11%

Light

Clash

Damage increased by 10%

Wind

Enrage (Passive)

Increased the damage value that increases according to the lost HP

Harpy

Fire/Wind/Light

Crow Hunt

Damage increased by 24%

Fire

Wolf Hunt

Damage increased by 33%

Wind

Boar Hunt

Cooltime decreased by 1

Water

Bear Hunt

Damage increased by 20%

Dark

Sign of Death

Damage increased by 10%

Warbear

Water/Fire/Wind/Light/Dark

Thrash

Damage increased by 13%

Fire/Dark

Roar

Damage increased by 50%

Dark

Charge

Damage increased by 11%

Garuda

Wind

Triple Thunder

Damage increased by 17%

Inugami

Wind/Light

Seize

Damage increased by 10%

Wind

Smother

Damage increased by 9%

Water

Counterattack

Damage increased by 10%

Dark

Scar

Damage increased by 14%

Salamander

Water

Glacial Crash

Damage increased by 10%

Wind

Sandstorm

Damage increased by 15%

Dark

Dark Storm

Damage increased by 15%

Nine-tailed Fox

Water/Wind/Light

Soul Snatcher

Damage increased by 25%

Wind

Sweet Talk

Damage increased by 14%

Light

Will-o'-the-Wisp(Awaken)

Effect activation rate increased by 15% -> 20%

Fire

Phantom Light

Damage increased by 6% / Cooltime decreased by 1

Dark

Nightmare

Damage increased by 14% / Cooltime decreased by 1

Serpent

Water

Tidal Wave

Damage increased by 12%

Wind

Thunder Blast

Damage increased by 8%

Dark

Dark Blast

Damage increased by 8%

Poison Mist

Damage increased by 11%

Undine

Fire

Share Life

Recovery amount increased by 10% -> 15%

Inferno

Water/Light

Pierce

Damage increased by 10%

Fire

Hell Fire

Effect rate increased by 50% -> 70%

Meteor

Damage increased by 10%

Wind

Hell Lightning

Effect rate increased by 50% -> 80%

Hell Blow

Damage increased by 25%

Light

Judgment of Light

Damage increased by 10%

Dark

Hell Shadow

Effect rate increased by 50% -> 70%

Sylph

Fire/Dark

Turbulence

Damage increased by 11%

Wind

Airbender

Damage increased by 8%

Harpu

Water/Fire/Dark

Deadly Dart

Damage increased by 6%

Light

Great Friends

Damage increased by 33%

High Elemental

Water

Ice Prison

Damage increased by 10% / Cooltime decreased by 1

Wind/Dark

Soul Split

Damage increased by 13%

Wind

Concentrated Attack

Damage increased by 14% / Cooltime decreased by 1

Phoenix

Water

Frozen Orb

Damage increased by 10%

Fire

Flame Nova

Damage increased by 17%

Wind

Lightning Nova

Damage increased by 17%

Light

Holy Orb

Damage increased by 10%

Dark

Dark Nova

Damage increased by 17%

Chimera

Water

Crush

Damage increased by 10%

Light

Holy Calling

Cooltime decreased by 1

Succubus

Water

Parting Gift

Damage increased by 11%

Dark

Night Hag's Scuttle

Damage increased by 21%

Howl

Wind

Attack! Heal!

Damage increased by 10%

Dark

Attack! Attack!

Damage increased by 10%

Ninja

Water/Wind/Light

Slicing Winds

Damage increased by 11%

Fire/Dark

Dragon Attack

Damage increased by 12%

Dark

Simple Solution

Damage increased by 9% / Cooltime decreased by 1

Pierret

Water

Freezing Shot

Damage increased by 12%

Fire

Flame Shot

Damage increased by 10%

Wind/Light

Air Slash

Damage increased by 20%

Dark

Poison Shot

Damage increased by 10%

Dark Force

Damage increased by 17%

Werewolf

Water

Shred

Damage increased by 8%

Bearman

Wind

Flashing Strike

Attack guage decreased by 20% -> 30%

Wind/Dark

Cry of Battlefield

Removes 1 hamfrul effect -> 2 harmful effects

Dark

Up-down Attack

Damage increased by 8%

Vampire

Water/Wind/Dark

Weaken

Damage increased by 7%

Fire/Light

Noble Agreement

Damage increased by 7%

Viking

Fire/Wind/Dark

Crushing Armor

Damage increased by 10%

Wind

Firing Axe

Damage increased by 25%

Dark

Furious March

Cooltime decreased by 1

Amazon

Water

Ice Arrow

Damage increased by 8%

Fire

Fire Arrow

Damage increased by 8%

Dark

Poison Arrow

Damage increased by 8%

Light

Phantom Crush

Damage increased by 19%

Imp Champion

Light

Shining Spear

Damage increased by 10%

Dark

Spear Shower

Damage increased by 11%

Hell Lady

Water

Eternal Scar

Damage increased by 11%

Fire

Soul Crusher

Damage increased by 5%

Wind

Capture

Damage increased by 8%

Brownie Magician

Water

Harmless Prank

Cooltime decreased by 1

Minotauros

Water/Wind/Dark

Slaughter

Damage increased by 13%

Fire/Light

Chop

Damage increased by 12%

Water

Stab

Damage increased by 10%

Fire

Push

Damage increased by 10%

Lizardman

Water/Wind/Dark

Poisonous Whirlwind

Damage increased by 8%

Drunken Master

Water

Seal Punch

Damage increased by 11%

Fire

Tiger Punch

Damage increased by 13%

Wind

Phoenix Kick

Damage increased by 10%

Light

Stork Kick

Damage increased by 19%

Beast Monk

Water

Trick of Water

Cooltime decreased by 1

Fire

Trick of Fire

Cooltime decreased by 1

Wind

Trick of Wind

Cooltime decreased by 1

Light

Trick of Light

Cooltime decreased by 1

Dark

Trick of Darkness

Cooltime decreased by 1

Kung Fu Girl

Fire

Fire Dragon Attack

Damage increased by 11%

Fire/Water/Dark

Energy Ball

Increased the activation rate of Shadowless Kick by 25% -> 30%

Wind/Light

Increased the activation rate of Twist Kick by 25% -> 30%

Light

Light Dragon Attack

Damage increased by 11%

Samurai

Fire/Dark

Double Slash

Damage increased by 12%

Water

Charging Slash

Damage increased by 19%

Fire

Flame Slash

Cooltime decreased by 1

Wind

Thunder Wield

Damage increased by 10%

Monkey King

Water/Light

All or Nothing

Cooltime decreased by 1

Water

Alter Ego Attack

Damage increased by 10%

Fire

Fire Monkey Wand

Damage increased by 11%

Gold Headband (Passive)

Attack Power increases by 15% when attacked (Up to 10 times)
-> Attack Power increases by 20% when attacked (Up to 10 times)

Wind

Lightning Monkey Wand

Damage increased by 11%

Dark

Dark Monkey Wand

Damage increased by 8%

Summon Clouds

Damage increased by 11%

Light

Giant Net

Damage increased by 11%

Living Armor

Fire/Light

Powerful Mash

Damage increased by 17%

Dragon Knight

Fire/Light

Justice

Damage increased by 18%

Death Knight

Fire/Wind/Light

Deadly Wave

Damage increased by 25%

Light

Trade

Damage increased by 26% / Cooltime decreased by 1 /
Revives and increases the ally's HP by 20% -> 30% if the enemy's killed

Mystic Witch

Water/Dark

Toad Poison

Damage increased by 20%

Dark

Thorny Bush Summoning

Damage increased by 22%

Wind

Curse

Damage increased by 10%

Occult Girl

Fire/Wind/Light

Toy Knight

Cooltime decreased by 1

Fire/Water/Light

Predicted Future

Damage increased by 25% / Cooltime decreased by 1

Fire

Loss of Cause and Effect (Passive)

Increases the ally recovery amount by 5% -> 10%

Dark

Critical Error

Cooltime decreased by 1

Rakshasa

Fire/Light

Burning Swing

Damage increased by 10%

Dark

Devil's Whip

Damage increased by 11% / Cooltime decreased by 1

Bounty Hunter

Water/Fire/Wind/Light/Dark

Bull's Eye

Damage increased by 9%

Wind/Light

Arrow of Purification

Damage increased by 9%

Wind

Trigger Happy

Cooltime decreased by 1

Light

Prison of Light

Damage increased by 10% /
Increases your chances of activating the skill cooltime by 50% -> 100%

Magical Archer

Water/Fire/Wind/Light/Dark

Magic Arrow

Damage increased by 13%

Water

Arrow of Water

Damage increased by 11%

Fire

Hell Flame Arrow

Damage increased by 18%

Light

Critial Arrow

Damage increased by 9%

Dark

Shadow Arrow

Cooltime decreased by 1

Magical Archer(Fami)

Light

Magic Arrow

Damage increased by 13%

Critial Arrow

Damage increased by 9%

Epikion Priest

Dark

Soul Control

Damage increased by 13% / Cooltime decreased by 1

Vagabond

Water/Dark

Taunting Strike

Damage increased by 9% / Increases your chances of provoking by 70% -> 80%

Grim Reaper

Wind

Death Penalty

Damage increased by 14%

Martial Cat

Water/Wind/Dark

Chain Attack

Damage increased by 8%

Phantom Thief

Fire

Old Grudge (Passive)

Increases the Attack Power by 50% -> 100% if the HP is above 50%

 

The Skill errors of some Monsters have been fixed.

Monster

Attribute

Skill

Modifications

Elemental

Water/Fire/Light

Element Explosion

Damage proportionate to the enemy's current HP -> Damage proportionate to the enemy's MAX HP

Light

Resist Element (Passive)

(Passive target extended) Decreases your attribute damage from Water, Fire, and Wind by 30%-> Decreases all allies' attribute damage from Water, Fire, and Wind by 20% and can't be accumulated

Nine-tailed Fox

Light

Reincarnate

Beneficial effect will remain even if the skill is used

Dark

Will-o'-the-Wisp(Awaken)

Recovery amount 30% -> 50%

Serpent

Light

Punish (Passive)

Attack Power increases by 15% when attacked (Up to 10 times) -> Increases the Attack Power and Defense by 20% (Up to 5 times)

Golem

Wind

Barrier (Passive)

(Previously) Decreases the inflicted damage by 40% when your HP is below 50% -> Skill name changes: Patrol (Passive) / Changed to decrease damage by 15% and counterattack with a 20% chance

Inferno

Dark

Last Curse (Passive)

Additionally disturbs the attacker's recovery for 1 turn when you die

Dragon

Light

Holy Light

Additionally removes up to 2 harmful effects of each ally

Light

Armageddon

Inflicts critical damage to dark attribute -> Inflicts critical damage to all attributes except for light

Dark

Decimate

Inflicts critical damage to light attribute -> Inflicts critical damage to all attributes except for dark

Harpu

Dark

Violent Friends

Damage increased by 10% / Additionally weakens the defense for 2 turns with a 20% chance for each attack

Phoenix

Dark

Fiery Path

Damage increased by 75% / Additionally blocks the enemy's revival

Ninja

Fire

Narrow Escape (Passive)

Additionally increase the attack gauge by 50 when activated

Werewolf

Fire/Wind/Dark

Surprise Attack

Proportionate to Attack Power -> Proportionate to the MAX HP

Light

Massacre

Changed to Proportionate to the MAX HP / Additionally removes the beneficial effect with a 50% chance for each attack

Dark

Contaminated Blood (Passive)

Inflicted damage to the attacker 10% ->12%, removed the effect of inflicting continuous damage for 3 turns / Additionally inflicts the harmful effect for 1 turn with an attack

Vampire

Wind

Death Blow

Damage increased by 7% / Skill Power-up level added: Damage increased by 10%

Light

Immortality (Passive)

Resistance increased by 30% -> Increases the chances of the enemy landing a glancing hit by 30% when attacked

Dark

Feast of Blood (Passive)

Recovers the ally by half of 30% of the inflicted damage -> Recovers the ally by 30% of the inflicted damage

Amazon

Wind

Wind Shot

Changed to damage proportionate to the attack speed

Dark

Soul Crush

Damage proportionate to the enemy's HP -> Damage proportionate to the attack Power / Additionally blocks the enemy's revival

Minotauros

Dark

Exile (Passive)

Basic Attack Power increased by 20% -> 30% / The increased Attack Power value for lost HP increased

Lizardman

Dark

Camouflage (Passive)

Additionally increases the counterattack rate by 15%

Drunken Master

Dark

Snake Punch

Damage increased by 19% / Increases your critical rate for 3 turns -> Increases ally's critical rate for 2 turns

Samurai

Light

Light Slash

Decreases the cooltime by 1 / Additionally increases the inflicted damage by 25% on enemies with harmful effects

Dark

Dark Slash

Decreases the cooltime by 1 / Additionally increases the inflicted damage by 25% on enemies with harmful effects

Dragon Knight

Wind

Eye of the Typhoon (Passive)

Passive changed: Limits the MAX attack speed of all monsters to 100.

(Boss Monsters excluded)
-> The attack speed of all enemies and allies is limited to your attack speed. (Boss Monsters and characters with the same skill excluded) / Additionally decreases the enemy's attack gauge by 10%

Light

King's Rage (Passive)

Passive changed: Increases your Attack Power by 15% each time your allies become incapacitated (up to 10 times) -> Increases your Attack Power by 20% each time your allies become incapacitated (Up to 10 times)

Death Knight

Water/Dark

Check and Destroy

Proportionate to the Attack Power -> Proportionate to the MAX HP

Water

Decline

Removes the harmful effect of all allies + gains immunity for 2 turns

Mystic Witch

Fire/Wind/Light

Jealousy

Weakens the defense for 2 turns with a 50% chance and wakens the defense for 2 turns with a 100% chance if the enemy's under beneficial effect

Light

Comet Summoning

Creates a shield on the enemy with the lowest HP for 2 turns after an attack

Lich

Water/Fire/Wind/Light/Dark

Awakening effect changed

Acquire a passive skill -> Acquire a leader skill

Water/Wind/Dark

Deadly Touch

Damage increased by 21% / Additionally weakens the defense for 2 turns with a 35% chance

Fire/Light

Sinkhole

Damage increased by 22% / Vampire effect 30% -> 50% / Additionally absorbs the attack gauge by 15% with a 10% chance for each attack

Water

End of Evolution (Passive)

Additionally decreases your chances of being attacked with a critical hit by 25%

Dark

King of the Dead (Passive)

Increases the Attack Power by 30% if the monster dies (up to 5 times)

Oracle

Light

Start and End

Becomes invincible for 1 turn

Rakshasa

Water

Delicate Whip

Damage increased by 8% / Stuns the enemy for 1 turn if the enemy has 3 or more harmful effects -> Activates if the enemy has 2 or more harmful effects

Bounty Hunter

Water/Fire/Dark

Chain Fire

Damage increased by 14% / Skill Power-up level added: Cooltime decreased by 1

Grim Reaper

Dark

Doomsday

Damage increased by 8% / Additionally stuns the enemy if you attack an enemy under continuous damage

Beast Monk

Water/Fire/Wind/Light/Dark

Crushing Blow(Awaken)

Changes to damage proportionate to the MAX HP when awakened

Phantom Thief

Fire/Wind/Dark

Surprise Visit

Skill Power-up level added: Cooltime decreased by 1

 

The Skill errors/AI of some Monsters have been fixed.

Monster

Attribute

Skill

Modifications

Dragon

Fire

Rain of Fire

Skill description changed: Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 75% chance. -> Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack.

Light

Holy Light

AI added so that the effect is activated when the HP falls below a certain point or when under many harmful effects

Beast Monk

Fire/Wind/Light

Meditate

AI modified so that the skill is activated when the ally's HP falls below a certain point

Water/Dark

Defend

AI modified so that the skill is activated to the monster with the lowest HP with a fixed chance

Death Knight

Water

Decline

AI added so that the skill is activated when the HP falls below a certain point or when under many harmful effects and with a fixed chance

Phantom Thief

Fire

Old Grudge (Passive)

Fixed the error of the passive effect not activating if the Phantom Thief attacks at the beginning of battle

Brownie Magician

Light

Small Grudge (Passive)

Skill description modified: Increases the Attack Power by 50% -> Increases the inflicted damage by 50%