▶ Skill Balancing Details
Monster |
Attribute |
Skill |
Modifications |
Fairy |
Water |
Sleep Spell |
Damage increased by 11% |
Wind |
Spirit's Wrath |
Damage increased by 8% |
|
Dark |
Spirit's Curse |
Damage increased by 13% |
|
Imp |
Water |
Ice Ball |
Damage increased by 9% |
Fire/Wind/Dark |
Heart Pierce |
Damage increased by 8% |
|
Light |
Light Ball |
Damage increased by 9% |
|
Dark |
Massacre (Passive) |
Increased the damage value that increases according to the lost HP |
|
Pixie |
Water |
Shooting Star |
Damage increased by 25% |
Fire |
Incinerate |
Damage increased by 14% |
|
Dark |
Absorb Energy |
Damage increased by 10% |
|
Hellhound |
Water |
Group Hunt |
Damage increased by 11% |
Light |
Clash |
Damage increased by 10% |
|
Wind |
Enrage (Passive) |
Increased the damage value that increases according to the lost HP |
|
Harpy |
Fire/Wind/Light |
Crow Hunt |
Damage increased by 24% |
Fire |
Wolf Hunt |
Damage increased by 33% |
|
Wind |
Boar Hunt |
Cooltime decreased by 1 |
|
Water |
Bear Hunt |
Damage increased by 20% |
|
Dark |
Sign of Death |
Damage increased by 10% |
|
Warbear |
Water/Fire/Wind/Light/Dark |
Thrash |
Damage increased by 13% |
Fire/Dark |
Roar |
Damage increased by 50% |
|
Dark |
Charge |
Damage increased by 11% |
|
Garuda |
Wind |
Triple Thunder |
Damage increased by 17% |
Inugami |
Wind/Light |
Seize |
Damage increased by 10% |
Wind |
Smother |
Damage increased by 9% |
|
Water |
Counterattack |
Damage increased by 10% |
|
Dark |
Scar |
Damage increased by 14% |
|
Salamander |
Water |
Glacial Crash |
Damage increased by 10% |
Wind |
Sandstorm |
Damage increased by 15% |
|
Dark |
Dark Storm |
Damage increased by 15% |
|
Nine-tailed Fox |
Water/Wind/Light |
Soul Snatcher |
Damage increased by 25% |
Wind |
Sweet Talk |
Damage increased by 14% |
|
Light |
Will-o'-the-Wisp(Awaken) |
Effect activation rate increased by 15% -> 20% |
|
Fire |
Phantom Light |
Damage increased by 6% / Cooltime decreased by 1 |
|
Dark |
Nightmare |
Damage increased by 14% / Cooltime decreased by 1 |
|
Serpent |
Water |
Tidal Wave |
Damage increased by
12% |
Wind |
Thunder Blast |
Damage increased by
8% |
|
Dark |
Dark Blast |
Damage increased by 8% |
|
Poison Mist |
Damage increased by 11% |
||
Undine |
Fire |
Share Life |
Recovery amount increased by 10% -> 15% |
Inferno |
Water/Light |
Pierce |
Damage increased by 10% |
Fire |
Hell Fire |
Effect rate increased by 50% -> 70% |
|
Meteor |
Damage increased by 10% |
||
Wind |
Hell Lightning |
Effect rate increased by 50% -> 80% |
|
Hell Blow |
Damage increased by 25% |
||
Light |
Judgment of Light |
Damage increased by 10% |
|
Dark |
Hell Shadow |
Effect rate increased by 50% -> 70% |
|
Sylph |
Fire/Dark |
Turbulence |
Damage increased by 11% |
Wind |
Airbender |
Damage increased by 8% |
|
Harpu |
Water/Fire/Dark |
Deadly Dart |
Damage increased by 6% |
Light |
Great Friends |
Damage increased by 33% |
|
High Elemental |
Water |
Ice Prison |
Damage increased by 10% / Cooltime decreased by 1 |
Wind/Dark |
Soul Split |
Damage increased by 13% |
|
Wind |
Concentrated Attack |
Damage increased by 14% / Cooltime decreased by 1 |
|
Phoenix |
Water |
Frozen Orb |
Damage increased by 10% |
Fire |
Flame Nova |
Damage increased by 17% |
|
Wind |
Lightning Nova |
Damage increased by 17% |
|
Light |
Holy Orb |
Damage increased by 10% |
|
Dark |
Dark Nova |
Damage increased by 17% |
|
Chimera |
Water |
Crush |
Damage increased by 10% |
Light |
Holy Calling |
Cooltime decreased by 1 |
|
Succubus |
Water |
Parting Gift |
Damage increased by 11% |
Dark |
Night Hag's Scuttle |
Damage increased by 21% |
|
Howl |
Wind |
Attack! Heal! |
Damage increased by 10% |
Dark |
Attack! Attack! |
Damage increased by 10% |
|
Ninja |
Water/Wind/Light |
Slicing Winds |
Damage increased by 11% |
Fire/Dark |
Dragon Attack |
Damage increased by 12% |
|
Dark |
Simple Solution |
Damage increased by 9% / Cooltime decreased by 1 |
|
Pierret |
Water |
Freezing Shot |
Damage increased by 12% |
Fire |
Flame Shot |
Damage increased by 10% |
|
Wind/Light |
Air Slash |
Damage increased by 20% |
|
Dark |
Poison Shot |
Damage increased by 10% |
|
Dark Force |
Damage increased by 17% |
||
Werewolf |
Water |
Shred |
Damage increased by 8% |
Bearman |
Wind |
Flashing Strike |
Attack guage decreased by 20% -> 30% |
Wind/Dark |
Cry of Battlefield |
Removes 1 hamfrul effect -> 2 harmful effects |
|
Dark |
Up-down Attack |
Damage increased by 8% |
|
Vampire |
Water/Wind/Dark |
Weaken |
Damage increased by 7% |
Fire/Light |
Noble Agreement |
Damage increased by 7% |
|
Viking |
Fire/Wind/Dark |
Crushing Armor |
Damage increased by 10% |
Wind |
Firing Axe |
Damage increased by 25% |
|
Dark |
Furious March |
Cooltime decreased by 1 |
|
Amazon |
Water |
Ice Arrow |
Damage increased by 8% |
Fire |
Fire Arrow |
Damage increased by 8% |
|
Dark |
Poison Arrow |
Damage increased by 8% |
|
Light |
Phantom Crush |
Damage increased by 19% |
|
Imp Champion |
Light |
Shining Spear |
Damage increased by 10% |
Dark |
Spear Shower |
Damage increased by 11% |
|
Hell Lady |
Water |
Eternal Scar |
Damage increased by 11% |
Fire |
Soul Crusher |
Damage increased by 5% |
|
Wind |
Capture |
Damage increased by 8% |
|
Brownie Magician |
Water |
Harmless Prank |
Cooltime decreased by 1 |
Minotauros |
Water/Wind/Dark |
Slaughter |
Damage increased by 13% |
Fire/Light |
Chop |
Damage increased by 12% |
|
Water |
Stab |
Damage increased by 10% |
|
Fire |
Push |
Damage increased by 10% |
|
Lizardman |
Water/Wind/Dark |
Poisonous Whirlwind |
Damage increased by 8% |
Drunken Master |
Water |
Seal Punch |
Damage increased by 11% |
Fire |
Tiger Punch |
Damage increased by 13% |
|
Wind |
Phoenix Kick |
Damage increased by 10% |
|
Light |
Stork Kick |
Damage increased by 19% |
|
Beast Monk |
Water |
Trick of Water |
Cooltime decreased by 1 |
Fire |
Trick of Fire |
Cooltime decreased by 1 |
|
Wind |
Trick of Wind |
Cooltime decreased by 1 |
|
Light |
Trick of Light |
Cooltime decreased by 1 |
|
Dark |
Trick of Darkness |
Cooltime decreased by 1 |
|
Kung Fu Girl |
Fire |
Fire Dragon Attack |
Damage increased by 11% |
Fire/Water/Dark |
Energy Ball |
Increased the activation rate of Shadowless Kick by 25% -> 30% |
|
Wind/Light |
Increased the activation rate of Twist Kick by 25% -> 30% |
||
Light |
Light Dragon Attack |
Damage increased by 11% |
|
Samurai |
Fire/Dark |
Double Slash |
Damage increased by 12% |
Water |
Charging Slash |
Damage increased by 19% |
|
Fire |
Flame Slash |
Cooltime decreased by 1 |
|
Wind |
Thunder Wield |
Damage increased by 10% |
|
Monkey King |
Water/Light |
All or Nothing |
Cooltime decreased by 1 |
Water |
Alter Ego Attack |
Damage increased by 10% |
|
Fire |
Fire Monkey Wand |
Damage increased by 11% |
|
Gold Headband (Passive) |
Attack Power
increases by 15% when attacked (Up to 10 times) |
||
Wind |
Lightning Monkey Wand |
Damage increased by 11% |
|
Dark |
Dark Monkey Wand |
Damage increased by 8% |
|
Summon Clouds |
Damage increased by 11% |
||
Light |
Giant Net |
Damage increased by 11% |
|
Living Armor |
Fire/Light |
Powerful Mash |
Damage increased by 17% |
Dragon Knight |
Fire/Light |
Justice |
Damage increased by 18% |
Death Knight |
Fire/Wind/Light |
Deadly Wave |
Damage increased by 25% |
Light |
Trade |
Damage increased by
26% / Cooltime decreased by 1 / |
|
Mystic Witch |
Water/Dark |
Toad Poison |
Damage increased by 20% |
Dark |
Thorny Bush Summoning |
Damage increased by 22% |
|
Wind |
Curse |
Damage increased by 10% |
|
Occult Girl |
Fire/Wind/Light |
Toy Knight |
Cooltime decreased by 1 |
Fire/Water/Light |
Predicted Future |
Damage increased by 25% / Cooltime decreased by 1 |
|
Fire |
Loss of Cause and Effect (Passive) |
Increases the ally recovery amount by 5% -> 10% |
|
Dark |
Critical Error |
Cooltime decreased by 1 |
|
Rakshasa |
Fire/Light |
Burning Swing |
Damage increased by 10% |
Dark |
Devil's Whip |
Damage increased by 11% / Cooltime decreased by 1 |
|
Bounty Hunter |
Water/Fire/Wind/Light/Dark |
Bull's Eye |
Damage increased by 9% |
Wind/Light |
Arrow of Purification |
Damage increased by 9% |
|
Wind |
Trigger Happy |
Cooltime decreased by 1 |
|
Light |
Prison of Light |
Damage increased by
10% / |
|
Magical Archer |
Water/Fire/Wind/Light/Dark |
Magic Arrow |
Damage increased by 13% |
Water |
Arrow of Water |
Damage increased by 11% |
|
Fire |
Hell Flame Arrow |
Damage increased by 18% |
|
Light |
Critial Arrow |
Damage increased by 9% |
|
Dark |
Shadow Arrow |
Cooltime decreased by 1 |
|
Magical Archer(Fami) |
Light |
Magic Arrow |
Damage increased by 13% |
Critial Arrow |
Damage increased by 9% |
||
Epikion Priest |
Dark |
Soul Control |
Damage increased by 13% / Cooltime decreased by 1 |
Vagabond |
Water/Dark |
Taunting Strike |
Damage increased by 9% / Increases your chances of provoking by 70% -> 80% |
Grim Reaper |
Wind |
Death Penalty |
Damage increased by 14% |
Martial Cat |
Water/Wind/Dark |
Chain Attack |
Damage increased by 8% |
Phantom Thief |
Fire |
Old Grudge (Passive) |
Increases the Attack Power by 50% -> 100% if the HP is above 50% |
▶ The Skill errors of some Monsters have been fixed.
Monster |
Attribute |
Skill |
Modifications |
Elemental |
Water/Fire/Light |
Element Explosion |
Damage proportionate to the enemy's current HP -> Damage proportionate to the enemy's MAX HP |
Light |
Resist Element (Passive) |
(Passive target extended) Decreases your attribute damage from Water, Fire, and Wind by 30%-> Decreases all allies' attribute damage from Water, Fire, and Wind by 20% and can't be accumulated |
|
Nine-tailed Fox |
Light |
Reincarnate |
Beneficial effect will remain even if the skill is used |
Dark |
Will-o'-the-Wisp(Awaken) |
Recovery amount 30% -> 50% |
|
Serpent |
Light |
Punish (Passive) |
Attack Power increases by 15% when attacked (Up to 10 times) -> Increases the Attack Power and Defense by 20% (Up to 5 times) |
Golem |
Wind |
Barrier (Passive) |
(Previously) Decreases the inflicted damage by 40% when your HP is below 50% -> Skill name changes: Patrol (Passive) / Changed to decrease damage by 15% and counterattack with a 20% chance |
Inferno |
Dark |
Last Curse (Passive) |
Additionally disturbs the attacker's recovery for 1 turn when you die |
Dragon |
Light |
Holy Light |
Additionally removes up to 2 harmful effects of each ally |
Light |
Armageddon |
Inflicts critical damage to dark attribute -> Inflicts critical damage to all attributes except for light |
|
Dark |
Decimate |
Inflicts critical damage to light attribute -> Inflicts critical damage to all attributes except for dark |
|
Harpu |
Dark |
Violent Friends |
Damage increased by 10% / Additionally weakens the defense for 2 turns with a 20% chance for each attack |
Phoenix |
Dark |
Fiery Path |
Damage increased by 75% / Additionally blocks the enemy's revival |
Ninja |
Fire |
Narrow Escape (Passive) |
Additionally increase the attack gauge by 50 when activated |
Werewolf |
Fire/Wind/Dark |
Surprise Attack |
Proportionate to Attack Power -> Proportionate to the MAX HP |
Light |
Massacre |
Changed to Proportionate to the MAX HP / Additionally removes the beneficial effect with a 50% chance for each attack |
|
Dark |
Contaminated Blood (Passive) |
Inflicted damage to the attacker 10% ->12%, removed the effect of inflicting continuous damage for 3 turns / Additionally inflicts the harmful effect for 1 turn with an attack |
|
Vampire |
Wind |
Death Blow |
Damage increased by 7% / Skill Power-up level added: Damage increased by 10% |
Light |
Immortality (Passive) |
Resistance increased by 30% -> Increases the chances of the enemy landing a glancing hit by 30% when attacked |
|
Dark |
Feast of Blood (Passive) |
Recovers the ally by half of 30% of the inflicted damage -> Recovers the ally by 30% of the inflicted damage |
|
Amazon |
Wind |
Wind Shot |
Changed to damage proportionate to the attack speed |
Dark |
Soul Crush |
Damage proportionate to the enemy's HP -> Damage proportionate to the attack Power / Additionally blocks the enemy's revival |
|
Minotauros |
Dark |
Exile (Passive) |
Basic Attack Power increased by 20% -> 30% / The increased Attack Power value for lost HP increased |
Lizardman |
Dark |
Camouflage (Passive) |
Additionally increases the counterattack rate by 15% |
Drunken Master |
Dark |
Snake Punch |
Damage increased by 19% / Increases your critical rate for 3 turns -> Increases ally's critical rate for 2 turns |
Samurai |
Light |
Light Slash |
Decreases the cooltime by 1 / Additionally increases the inflicted damage by 25% on enemies with harmful effects |
Dark |
Dark Slash |
Decreases the cooltime by 1 / Additionally increases the inflicted damage by 25% on enemies with harmful effects |
|
Dragon Knight |
Wind |
Eye of the Typhoon (Passive) |
Passive changed:
Limits the MAX attack speed of all monsters to 100. (Boss Monsters
excluded) |
Light |
King's Rage (Passive) |
Passive changed: Increases your Attack Power by 15% each time your allies become incapacitated (up to 10 times) -> Increases your Attack Power by 20% each time your allies become incapacitated (Up to 10 times) |
|
Death Knight |
Water/Dark |
Check and Destroy |
Proportionate to the Attack Power -> Proportionate to the MAX HP |
Water |
Decline |
Removes the harmful effect of all allies + gains immunity for 2 turns |
|
Mystic Witch |
Fire/Wind/Light |
Jealousy |
Weakens the defense for 2 turns with a 50% chance and wakens the defense for 2 turns with a 100% chance if the enemy's under beneficial effect |
Light |
Comet Summoning |
Creates a shield on the enemy with the lowest HP for 2 turns after an attack |
|
Lich |
Water/Fire/Wind/Light/Dark |
Awakening effect changed |
Acquire a passive skill -> Acquire a leader skill |
Water/Wind/Dark |
Deadly Touch |
Damage increased by 21% / Additionally weakens the defense for 2 turns with a 35% chance |
|
Fire/Light |
Sinkhole |
Damage increased by 22% / Vampire effect 30% -> 50% / Additionally absorbs the attack gauge by 15% with a 10% chance for each attack |
|
Water |
End of Evolution (Passive) |
Additionally decreases your chances of being attacked with a critical hit by 25% |
|
Dark |
King of the Dead (Passive) |
Increases the Attack Power by 30% if the monster dies (up to 5 times) |
|
Oracle |
Light |
Start and End |
Becomes invincible for 1 turn |
Rakshasa |
Water |
Delicate Whip |
Damage increased by 8% / Stuns the enemy for 1 turn if the enemy has 3 or more harmful effects -> Activates if the enemy has 2 or more harmful effects |
Bounty Hunter |
Water/Fire/Dark |
Chain Fire |
Damage increased by 14% / Skill Power-up level added: Cooltime decreased by 1 |
Grim Reaper |
Dark |
Doomsday |
Damage increased by 8% / Additionally stuns the enemy if you attack an enemy under continuous damage |
Beast Monk |
Water/Fire/Wind/Light/Dark |
Crushing Blow(Awaken) |
Changes to damage proportionate to the MAX HP when awakened |
Phantom Thief |
Fire/Wind/Dark |
Surprise Visit |
Skill Power-up level added: Cooltime decreased by 1 |
▶ The Skill errors/AI of some Monsters have been fixed.
Monster |
Attribute |
Skill |
Modifications |
Dragon |
Fire |
Rain of Fire |
Skill description changed: Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 75% chance. -> Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack. |
Light |
Holy Light |
AI added so that the effect is activated when the HP falls below a certain point or when under many harmful effects |
|
Beast Monk |
Fire/Wind/Light |
Meditate |
AI modified so that the skill is activated when the ally's HP falls below a certain point |
Water/Dark |
Defend |
AI modified so that the skill is activated to the monster with the lowest HP with a fixed chance |
|
Death Knight |
Water |
Decline |
AI added so that the skill is activated when the HP falls below a certain point or when under many harmful effects and with a fixed chance |
Phantom Thief |
Fire |
Old Grudge (Passive) |
Fixed the error of the passive effect not activating if the Phantom Thief attacks at the beginning of battle |
Brownie Magician |
Light |
Small Grudge (Passive) |
Skill description modified: Increases the Attack Power by 50% -> Increases the inflicted damage by 50% |